Le taux de mortalité est de 2,07%, le taux de guérison est de 0,00% et le taux de personnes encore malade est de 97,93% Pour consulter le détail d'un pays, cliquez sur … A tool to build, share, and compare Combat Proficiencies (Disciplines) with utility points and descriptions for all SWTOR classes. If you plan to use Force Storm at all during a boss fight, you should take the Tempest Mastery utility. Make sure that the adds you’re using it on will stay alive for a while, at least the full duration of the base DoT. Madness Sorcerer as a discipline received a decent buff through the combination of a great class set bonus in The Gathering Storm and some useful tactical options. Also, reduces the cooldown of Unnatural Preservation by 5 seconds. In any case, Lightning Storm ends up proccing off of a Lightning Bolt right before you cast Thundering Blast. Remember, you should use the Advanced Kyrprax Attack Adrenal in level 75 content and Advanced Kyrprax Critical Adrenal in non-level 75 content. Sorcs have Force Speed and Phase Walk to quickly move around the battlefield, and can also pull to aid other players in movement. Force Lightning builds stacks of Wrath each time it deals damage. In this essential Star Wars Legends novel, the second in the Darth Bane trilogy, the fearsome Sith lord takes on a deadly new apprentice. Just Now Gamersdecide.com Related Courses . That means each DoT will float backward 2 spots in the 10 GCD rotation each block. e.g. Or am I better looking into Madness? Madness Sorcerer has really strong sustained AoE DPS. It can be helpful for Hull Cutter Droids on Izax. The 4-piece set bonus alone is quite strong. While this ability accounts for approximately 19.8% of your overall damage output, almost equal to the amount provided by Thundering Blast, it only does so because you use the ability far more frequently; it takes 4-5 uses of Lightning Bolt to get the same damage as a single Thundering Blast. The only difference is that the damage goes out at the beginning of the 1.5 seconds when it’s instant instead of at the end when it’s casted. You need the cooldown reduction on Force Speed in order to maximize the benefit provided by your Gathering Storm set bonus and the other effects are nice too. Lightning Effusion – Direct Force Attacks grant 2 charges of Lightning Effusion when they critically hit, each charge reduces the Force consumed by your next Force attack by 75%. Recommendation: Always take this. Endonae also provided most if not all of the ability icons. I do recommend considering it as a way of visualizing how your rotation would eventually look if you tried to avoid refreshing DoTs early. And both the hunters and the hunted will uncover dark secrets behind the criminal syndicate known only as the Hidden Hand! COLLECTING: STAR WARS: TARGET VADER 1-6 Pestilence - Death Field spreads your Affliction and Creeping Terror to the targets it damages, as long as it damages targets already affected by your Affliction and Creeping Terror. Using any damaging ability is better than just standing there not doing anything. SWTOR Sith Assassin Tanking Unlike some of the other classes, the … Even before 6.0, they were better at handling internal/elemental damage reduction than just about all the other classes because their damage reduction applies to all damage types while armor only works on energy/kinetic damage. In my testing Lightning Burns typically ticked for around 1.7 - 1.8k damage. Lightning Strike has long been a key ability in the Madness Sorcerer rotation due to the Wrath passive skill. This effect introduces a lot of RNG to the spec because it accounts for about 6% of your damage dealt and some of your other passives are dependent on Forking. This is subject to RNG but absent terrible luck it should still be a DPS gain and could be a big DPS gain if you get lucky. In addition, Force Speed lasts 0.5 seconds longer, Polarity Shift increases your movement speed by 100% while active, and the active cooldown of Force Speed is finished when Force Barrier ends. Chrome Firefox Internet Explorer Recommendation: Take this on specific fights only. In addition, each time a charge of your Deathmark is consumed, you gain 2 Force. All Madness attacks deal force-based damage so this is an easy one. Force Speed has a cooldown of 15s with the Surging Speed utility (reduces CD by 5 seconds), so this provides a very frequent 20% damage buff to your hardest hitting abilities. Sith Efficacy - Reduces the pushback suffered while activating Force Leech by 75% and Force Lightning by 100%. There are a LOT of adds inside the control center and can be overwhelming in higher difficulties. The challenge for this tactical is you can only get 2 (maybe 3) bonus casts of Force Leech per use of Polarity Shift, and that bonus cast only provides incremental DPS based on it dealing more damage than Force Lightning. The challenge in playing the Sith Sorcerer is … Extrication - Lowers the targets threat by a moderate amount and pulls them to your location. It can be used on the move so represents a useful ability when other abilities are on cooldown. Madness Sith Sorcerer 5.x DPS Class Guide. Madness Sorcerer is a DoT DPS class that can deal decent sustained DPS by a skilled player. A PVP utility that has highly situational use in PVE content. The only exceptions to this analysis is that Lightning Strike with Wrath can be activated instantly so can be used on the move. I've been blogging about the game without any major breaks since 2011, which … The Gathering Storm is arguably one of the best overall set bonuses in 6.x to date. It should never be used on Crushing Darkness because it will only affect the initial hit because that’s the only part that is direct damage and Lightning Bolt is too weak. You almost always want to make sure that you use one of the charges of Recklessness on Thundering Blast, while it is an autocrit, it will still benefit as a supercrit, where the excess critical chance is converted into critical multiplier. Guide is partially updated for Patch 2.7. Suppression - Activating Cloud Mind grants Blockout, which increases damage reduction by 25% for 6 seconds. This tends to be more for managing adds which is more often a tank mechanic, so you will see Assassin tanks take this utility more often. Updated to Patch 4.0. If this guide has not yet convinced you I am a bit crazy, this part may do the trick. Effect: Increases all healing received by 5%. A guide to SWTOR Sorcerer Lightning and Madness DPS specs for PvE. Madness, not so much. This passive streamlines Force Lightning as a filler and ensures Force will almost never be an issue for this class. Concentration is by far the best discipline .It has very good burst,has the highest dps out of all 3 disciplines and decent AoE for killing trash mobs, best mobility out of all 3 disciplines due to second leap which also breaks roots by default and cc immunity every 30 seconds. Force Lightning usually did around 17k damage per full channel prior to any critical bonus damage or bonus damage from tactical or passive skills. I always take as a healer and usually take as a DPS unless I know the fight (1) has a lot of AoE damage potential; AND (2) does not have any DoT damage mechanics. Recommendation: Always take this, it’s useful in every fight. A collection of twenty-one traditional tales from the British Isles. The more ticks that go out, the higher priority it has. This is due, in larg… A mandatory utility that provides a helpful survivability increase and synergizes well with other utilities that buff Unnatural Preservation as a powerful off-GCD self heal on a fairly low cooldown. So my conclusion and belief thus far is that a perfectly clipped Force Lightning is a slightly DPS gain over a full channel. The key to fixing this is not using any Lightning Bolts or anything else that procs Lightning Storm until you use Thundering Blast again. This is a work in progress with more added later. Chain Lightning is used before Shock after Crushing Darkness in this first instance because you will not have all 5 stacks of Focal Lightning (your 5% alacrity) yet, which you want sooner rather than later and you still have 3 GCDs before you have to use Shock so it isn’t a DPS loss to delay it 1 GCD. Polarity Shift's duration is extended by 5 seconds. I would suggest keeping that even if most of the time you avoid Lightning Strike. If going all out for AoE damage, replace Force Leech and the second partial channel of Force Lightning with channels of Force Storm. Effect: Unnatural Preservation increases your damage reduction by 15% for 6 seconds. Crushing Darkness has one proc that is relevant to the rotation that I haven’t yet mentioned: Shock (Force/Energy/Direct/Single Target/Instant). Lightning Barrier deals quite a lot of damage and should only not be taken when you find that you aren’t able to get at least 1 tick out of it on each use or if it’s ticking on something you don’t want it to tick on. Effect: Reduces the cooldowns of Force Speed by 5 seconds, Force Slow by 3 seconds, and Force Barrier by 30 seconds. Force Speed is a great ability for Sith Inquisitors (Sorcerers and Assassins) for mobility. You should always cast Demolish when procced in this manner, and strive to only cast Lightning Strike when procced as well. Effect: Increases the damage dealt by Force Storm by 25%. Creeping Terror - Deals moderate internal damage over 18 seconds. "The planet Shu-Torun is rebelling. Darth Vader is tasked with leading a military revolt, and issues a bounty for the receovery of a secret ally." -- Amazon.com. A look at the classes and advanced classes available on the Republic and Empire sides in Star Wars: The Old Republic. It also only has a 40m range, so be mindful on larger maps that it might not catch everyone and position yourself accordingly so that it catches as many people as possible. As such, we can design a rotation where we let Demolish and Death Field take GCDs #1 and #3 and then as long as we apply DoTs in even numbered GCDs then they can float and be refreshed as they expire without ever delaying Demolish or Death Field. Also, reduces damage taken from area effects by 30%. The history of the Sith Empire is fraught with scheming politics and dark secrets--the lifeblood of the Sith Inquisitor. If you are about to instant cast Demolish > refresh 2 DoTs > Death Field > Force Leech, that is 5 GCDs of full mobility, followed by 3 Force Lightning and an instant Lightning Strike where very little mobility will be possible. Sith Sorcerer Discipline Question. This ability can also proc off of Lightning Bolt and Force Storm, but the rate limit/internal cooldown on this proc aligns very well the 9 second cooldown on Thundering Blast, so it’s important to make sure that this procs off of Thundering Blast so that you can ensure you are getting the proc as often as possible and gain it in a predictable fashion. Please have the game open while reading the remainder of this guide. If a tank is telling you to stop DPS or hold off for a few seconds because they can’t keep aggro, don’t listen to them, they’re the one that doesn’t know the proper way to keep aggro. This is your slow. Lightning Barrier represents a significant amount of your total damage output; over the course of entire fights, it can easily account for 5%-7% of your total damage output, which is a ton considering the ability has an effective 20 second cooldown, longer than any other rotational ability, so damage per use is very high. Recklessness - Grants 2 charges of Recklessness, which increases the Force critical chance of your direct attacks and heals by 60%. SWTOR Class Changes: Madness Sorcerer / Balance Sage June 28, 2017 June 28, 2017 Soeren Kamper Below you will find the upcoming changes for Madness and Balance … Today at GamesCom 2010 the working titles of all 16 advanced classes were revealed. If you are 100% certain that someone will die if you don’t pull them, do it; if you are 99% certain they will die, probably don’t pull them. In all other instances, it should only be cast with 4 stacks of Wrath that make it an instant cast, deal 25% more damage and cost 50% less Force. Found insideLuke Skywalker, followed by Han and Leia, heads for the Unknown Regions, when a handful of Jedi Knights, including Jaina and Jacen Solo, vanish there after responding to a strange cry for help that only they can hear, hoping to stop all out ... I suggest applying this DoT slightly early to avoid it falling off due if Vanquish or Force in Balance will come off cooldown when it needs to be refreshed. Internal/Elemental and Energy/Kinetic – The major distinction is between the two is Energy/Kinetic is affected by armor while Internal/Elemental is not. Each advanced class has 3 disciplines: at least 2 of these are for dealing damage (3 in case of Marauders and Snipers), while the 3rd can be for healing (Sorcerer, Operative, Mercenary) or Tanking (Assassin, Juggernaut, Powertech). I have bought SWTOR last night and am about to start playing in a few hours. If you are skilled with a Class and Discipline that has not yet been covered with a guide on VULKK (check the list here), and you want to provide one for the SWTOR Community, contact me via email or wherever you see Vulkk present. Darth Plagueis, a Sith Lord who knows the Dark Side so well that he has power over life and death, joins forces with his apprentice, one-day emperor Darth Sidious, to try to dominate the whole galaxy. Movie tie-in. Vote. It’s still not enough to make it better than using these cooldowns on a more appropriate ability, but it does help you recover if you mess up. Devour - Force Leech deals 30% more damage when used on a target affected by your Affliction. Demolish hits all nearby targets affected by your Deathmark and Force Storm does 15% more damage to targets affected by your Deathmark. The trick with Madness Sorcerer is determining when it makes sense to use Force Storm for extra AoE DPS. Damage mitigation only applies if an attack has damage types so if it is untyped which is denoted by light blue flytext, you will not be able to mitigate the attack with anything. Trying to decide on my discipline and I’m conflicted between Corruption and Madness. This is a key to max DPS for Madness by ensuring that maximum uptime for all DoTs after Death Field (Demolish, Creeping Terror, Affliction). Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5.0 are still valuable, more than even the old 236 or 240s! The target also becomes Vulnerable for 45 seconds, increasing the damage taken by Force attacks by 5%. Chain Lightning is one of your harder hitting abilities, but does not need to be used immediately on cooldown. As I mentioned earlier, this ability deals the same damage per GCD as Shock, Lightning Bolt, and a Lightning Barrier tick, so the full channel will deal the same damage as two casts of those other abilities. There are four dimensions of damage types that exist: LEARN MORE ► SWTOR Guide to Damage Types and Damage Mitigation. This is your conal knockback. Madness Sorcs do not target swap well between disparate targets due to the need to re-apply DoTs, so generally they are best served to stay focused on damaging the boss. Deathmark - Madness now suppresses resistance to the Force, increasing the amount of damage the targets suffer from your next 15 damaging abilities by 15%. The second buff to DPS is by enabling periodic bonus casts of Force Leech while under Polarity Shift. This rotation goal was complicated in 6.0 due to the Tempest of Rho tactical and Lightning Burns passive skill. Normal Rotation (note that Telekinetic Throw is presented here by GCD so a full channel is 2 icons). Bounty Hunter-Powertech. It's an all-out war as the Sith emperor returns from the dead-stronger, more evil, more determined, and prepared to unleash a new secret weapon upon the galaxy! Star Wars and related properties are trademarks and/or copyrights, in the United States and other countries, of Lucasfilm Ltd. and/or its affiliates. Best … That honor goes to the Mercenary, which has a 24 second cooldown on their interrupt (and it was the only class that didn’t have one at launch). Polarity Shift - Grants 20% alacrity and immunity to pushback and interrupts for 15 seconds. The buff applied by Force Speed is called Galvanized and has the buff listed here next to Force Speed. As well as exploring what happened to Revan after Knights of the Old Republic, in this novel readers will learn who the Sith Emperor is in the time of the Old Republic, where he came from and how he has held onto power for so long. After Whirlwind ends target over approximately 1.5 GCDs i rarely execute the above rotation a... Than Volt Rush does on first use Story of a secret ally. by enabling periodic casts... 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